![]() You might not care about consoles but they are part of the gaming ecosystem and sadly, we pc users tend to get the shafted by developpers because of consoles. Mantle on its plus side will be used on consoles and pc (as both PS4 and Xbox One have AMD processors, developpers of games will most probably be using it). Perfect for those that are going to upgrade soon but for those that won't, Gsync is moot. So to consider Gsync as a competitive advantage when considering a card, add the cost of a monitor to that. The fact that I would have to upgrade my monitor and that that Gsync branding will add another few $$$ on the price tag is something you guys have to consider. Gsync is not such a game changer as you have yet to see both a monitor with Gsync AND its pricing. Another plus side for NVidia is shadowplay and SHIELD though (but again, added costs if you consider SHIELD). When considering Matnle support, think multiplatform and think next-gen consoles having AMD GPUs. Basstrip - Thursday, Novemlink TLDR: When considering Gsync as a competitive advantage, add the cost of a new monitor.In the case of Metro at 4K, the 290X CF is going to be by far the faster option. Otherwise looking at 4K, NVIDIA’s poor 4K scaling on Metro once again makes itself present here, with NVIDIA’s performance only minimally benefitting from the second card. Meanwhile looking at GTX 780 Ti SLI performance, the SLI setup tops the charts at 2560 for everything short of the 290X in uber mode, though in this case (like most cases) two high-end GPUs is on the verge of being overkill even at 2560. Anything over 60fps will require multiple GPUs and even then GTX 780 Ti is fast enough that sometimes even a pair of GPUs (GTX 770 SLI) isn’t going to be appreciably faster. To that end in Metro it leads the pack of single-GPU cards, though it does come up just short of being able to average 60 frames per second at 2560. As a result the GTX 780 Ti beats the GTX Titan by 11%, GTX 780 by 19%, and though it’s closer than normal, the lead over the 290X stands at 6%. Though it doesn’t improve on GTX Titan or GTX 780’s gaming performance by leaps and bounds, the additional SMX and increased clockspeeds means that it has little trouble pulling away from those cards and from AMD’s 290 series. Looking at our Metro: Last Light results then, it’s the start of what’s going to be a fairly consistent streak for the GTX 780 Ti. Even as powerful as GTX 780 Ti is, a pair of them will be needed to get good framerates out of most games if using 4K at high quality settings. ![]() A single card does have the necessary horsepower to drive a 4K monitor on its own, but only at lower quality settings. On the other hand it scales well with resolution and quality settings, so it’s still playable on lower end hardware.įor the bulk of our analysis we’re going to be focusing on our 2560x1440 results, as monitors at this resolution will be what we expect a single GTX 780 Ti to be primarily used with. ![]() The original Metro: 2033 was a graphically punishing game for its time and Metro: Last Light is in its own right too. At the very least if you can't get it to run at native 4k, you should be able to get it to run in 4k DSR by enabling the 4x DSR Factor in NCP.As always, kicking off our look at performance is 4A Games’ latest entry in their Metro series of subterranean shooters, Metro: Last Light. Mileage may vary, but the game was made to play at native 4K on the Xbox One X, so I don't see why it shouldn't on PC. I uninstalled and installed again my Nvidia drivers and problem solved. This from a Steam Forum thread on Metro 2033 Redux Possible solutions include unplugging any extra monitors or setting the multi-monitor display mode in Windows to "Computer Only"." ![]() Such cases may be caused by the presence of multiple monitors attached to the computer, or attempting to play the game on an attached TV where larger resolutions may not be available. "Some users have encountered issues such as not being able to set their native resolution the game resetting their chosen resolution to a lower one or the game's maximum available resolution being lower than their monitor's native resolution. ![]()
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