4/2/2023 0 Comments Sto missile commander![]() ![]() Works on carrier pets, and probably best exploited by Support carriers rather than the aggressive kind. Thankfully has a large range, which facilitates this, but often overlooked for abilites that have less inherent risk. A calculated risk, which can be mitigated by keeping as far from enemy torpedoes as possible. Removes your shields while granting temporary hull to all allies. Beloved of healers and "park and shoot" builds, it's also very useful for creating a "pit stop" area for pets. So long as they remain in the area, they will continue to receive hull restoration. It is possible for a cloaked vessel to sneak into the middle of a group (or right behind a ship) and immediately decloak and activate it, but such use puts it in direct competition with other, buffable damage area-of-effects (point-blank or otherwise) - including ones that don't require you to remain in the area.Ĭreates an area at your position which will improve shield regeneration, restore hull, and clear all debuffs for any ally entering it. Can only be placed while out of combat and uncloaked which limits the utility in most team PvE content. Even without mitigation, can situationally be useful for bosses at the end of STFs, or fast runs where you don't expect to need to use an ability frequently.Ĭreates an area at your position which, when breached by an enemy, spawns friendly attack vessels and provides an All Damage buff to allies within the marked area. The penalty can be mitigated somewhat by using Photonic Officer in combination with other cooldown reduction methods (one cooldown method being used to mitigate the penalty, the second for cooldown reduction "proper"). Repairs subsystems and boosts all power levels, while crippling your ability recharge speed. Often slotted at Ensign, as an alternative to an Emergency Power ability and/or as a means to proc certain Traits. Best used at higher ranks (so that you get more free HYs and the highest possible rate of fire) or with torpedoes/Traits that benefit from High Yield.Ī percentage of Energy damage to the marked target is applied as a shield drain, and returned to the attacker as shield regeneration. The bread and butter of any Command-based torpedo build, and recently patched so that it no longer has potentially detrimental effects for other torp users on your team. ![]() The attacker can be anything that has fired a torpedo. The marked target takes additional damage when hit by any torpedo (yours or otherwise), while also granting both a free High Yield I and resetting all torpedo cooldowns for a single attacker every few seconds. Comment on the effect of varying the value of a of the controller on the transient response and stability.Command abilities are broadly best described as a series of buffs and debuffs affecting a target or stationary area. (1) Obtain output response of the system with Ge(s) as given in part (e), when r(t) = O and d(t) is a unit step fiunction a = 3,30, and 300. Find the steady state value of y(t) when d(t) is a unit step function. Find the steady state value of y(t) when d(t) is a unit step function (e) Let Ge(s) = (s + a)/s. Comment on the effect of varying the value of a of the controller on the transient response and stability. Record the maximum overshoot of y(t) in each case. Find the steady state error when r(t) is a unit-step function (©) Obtain unit step response of the system with Ge(s) is given in part 6), and a = 3,30, and 300. Find the steady state error of the system when r(t) is a unit step function. The objective of this problem is to study the effect of the controller Ge(s) on the steady state and transient response of the system. ![]() The command input is r(t) and d(t) represents disturbance input. (6 Marks) The block diagram of the rate loop for a missile autopilot is shown in Figure 2. ![]()
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